sobota, 11 kwietnia 2015

WOT BLITZ HACKED!

The Android Market is rich with a variety of versions of the classic game Space Invaders. Read on for a round up of the most relevant ones and learn which one is the definitive Space Invaders game on the Android platform.
The Android Market is slowly filling up with new games. As Android devices are becoming increasingly powerful and capable of running more enhanced games, it is sometimes nice to look back and see what has been ported in the field of arcade gaming. One hugely popular arcade game that is (over-) represented in a variety of forms in the Android Market is Space Invaders. Read on for an overview of the five most prominent varieties of this 'ancient' concept.
 Radiant is probably the best version of the Space Invaders concept on the Android platform. The reason this version stands out of the crowd is because the developer wanted to create something new and original while still presenting a 'classic' Space Invaders game. The game looks seemingly simple but does offer extras as compared to other versions in the market. For instance, the graphics are the best yet in any of the Space Invaders games. Also the aliens move quickly through the screen and hitting them has become a lot harder. Together with possibilities to upgrade your guns and a nice variety in level design, this is the most dynamic Space Invaders experience in the Android Market. Radiant is the game of choice for those that like a fun and new twist to the original Space Invaders concept.
przeglad-internetu.pl/
 
 Galaxia is a Space Invaders-like game that is best described as a cross between the above-mentioned 'Radiant' and the original Space Invaders. Like Radiant the game is faster and more dynamic than the original, with the Aliens racing through the screen. However, Galaxia wants to stay true to the original with the aliens eventually finding their 'original' spot, after which the game resembles the original again. Whereas Radiant managed to beat the repetitiveness of the original, with clever level design, Galaxia seems to inherit this part from the first Space Invaders version. Its concept is just not challenging enough to truly be the new Space Invaders. However, it is good in what it does and the game never looks or feels unpolished. It's different to the original, but with Radiant being an option as well, Galaxia is outdone already.
 
 Invadroid is a version of Space Invaders for Android that looks the most like the original version of the game, without being it. As with the original, several rows of aliens must be wiped out with the space ship in order to progress through the levels. The controls are relatively easy with a right/left and shoot button. The game can be controlled with the trackball as well. Graphics are not very impressive but are good enough to enjoy the game anyways. In terms of gameplay there is not much added as compared to the original Space Invaders, which is simple enough as it is. Invadroid is a fun time killer, although alternatives that do add something new will probably keep the user occupied a bit longer.
 
 Android Invaders is the original Space Invaders. This becomes evident after opening the game. To be able to play the game a Space Invaders ROM most be imported and saved. Luckily Android Invaders will do this for you, so that the game can be played quickly.
Android Invaders is definitely the preferred game for everyone who is nostalgic for Space Invaders. The retro aspect of the game is enhanced by little tweaks. For instance, to start a new game, a 'coin' must be inserted, after which the player has to choose a one or two player game. The game is played in an arcade 'box', although a full screen mode can be enabled as well. Controls are simple, with the game using the screen tilt for movement. This can be changed to joystick-like controls as well. All in all Android Invaders provides a retro gaming experience that will last just for that reason. Space Invaders is obviously outdated in its original form and for a lasting gaming experience you will soon be looking for an alternative with richer gameplay.
 
 Although bearing the name of the original it is not the best version in the Android Market, nor does it resemble the original too much. Like with Radiant and Galaxia the game tries to present its own interpretation of the original, however, unlike those two, this game is quickly put together with, by default, outdated graphics. The gameplay is also not very challenging as only three levels are available (easy, medium and hard). The concept is like any Space Invaders game: eliminating aliens. However, the graphics are so static and the gameplay is so slow, that the game is not rewarding at all. Not even creating any sense of nostalgia, the game does not add anything to the genre and therefore is not relevant. It is better to stick with any of the four above-mentioned alternatives.
 
Although there is a variety in concepts in the five described games, the obvious choice for a definitive Space Invaders game on Android is Radiant. This game is the most dynamic proof of an old concept made into a new entertaining gaming experience. A good choice for the more nostalgic Android owners would either be Invadroid or Android Invaders. Either way, Space Invaders devotees have nothing to complain about when it comes to availability of their beloved game on the Android platform!

czwartek, 18 grudnia 2014

World of Tanks Blitz Hacks


The past two years, mobile operators and other parties to promote industrial cooperation, the mobile games business was a significant development. It stands to reason, by virtue of the enormous Chinese market capacity of mobile applications, mobile games should be the next big development. But the current situation, the pace of mobile games business is still slower than people expected, market size is far bigger. Therefore, how to accelerate the pace of development in mobile gaming business, as soon as the domestic mobile phone market, big game, and this is all in the industry, an important issue before.     

 Now mobile game market has not yet big, this is a whole industry chain of mobile game industry characteristics and industry development stage. Mobile game makers are moving upstream operators, handset manufacturers and downstream cell phone consumers. Although in recent years the rapid development of mobile games, but both the upstream or downstream of the mobile communications industry, market players are not the mobile phone industry mobile phone games, mobile gaming market did not receive adequate attention, industry, the market did not get good training, just at the edge of small market segments, while the mobile game industry is still at the initial stage of market entry.     

 Specific to the upstream and downstream links, one upstream operators to support and attention is not enough. The current mobile operators mobile games platform also can not satisfy the majority of mobile phone users to easily understand and facilitate the needs of mobile game downloads, the market is also a lack of more platform choices, other than the platform operators often because of policy and management such constraints have not been healthy development. Users need to access more convenient way and download the game means more efficient, lower threshold, so that it easier for users to download the platform support, this platform can not do without operator support.     


 Second, the binding properties of handset. This problem is particularly evident the past two years, mobile phone screen is small, small capacity, resulting in cell phones can only play games, plus color, operational and other deficiencies, lead to poor user experience. Many phones do not support the game features a number of mobile game play can not be downloaded to your phone. These become a major bottleneck in the development of mobile games.     

 Now run on mobile phone platforms are not uniform. The terminals are not compatible between manufacturers, each game requires a different handset models and transplant match, which greatly increased the input cost mobile game developers, elongated-to-market cycle. In the mobile game industry's lack of brand loyalty and product viscosity phase, taking into account economic, game manufacturers are reluctant to spend too much cost in this area, so a game can only play in limited models, limiting the game the dissemination and promotion. But to the user, is an inconvenience, sometimes like a game, only to find themselves models do not support, from so many games to find a suitable phone is not easy to play mobile games users has been affected.     

 Specific to the mobile game products and manufacturers themselves, because their properties by the mobile terminal and the existing properties, the present capacity of mobile games can not do much with the running game on the computer network can not be compared more , mobile games are often only tens of k or 100 k in size, are "small game", feature simple, beautiful images and computer games also can not be compared, which makes the viscosity of its users are not strong enough, often seen as used to boredom or fragmented time, "leisure" brand loyalty for mobile phone games and products are not high viscosity, is fragmented. A lack of brand loyalty and product markets with low viscosity is very difficult and big.     

 In addition, mobile game development degree of difficulty is not high, low barriers to entry, everyone is doing, quite a mixed bag manufacturers to enter this industry, the level of uneven quality games, download games and poor user experience, which dealt a direct blow the user's initiative, leading to customer churn and the expectations of the market is not high.     


 There is also a very important reason is that awareness of mobile gaming is also not high enough, this is a very important issue. China has 4.5 million mobile phone users, but less than 1% of users have downloaded mobile games, mobile game awareness is very low. It is also not mentioned in the industry, training, and the other, or even the entire SP mobile games market is not mature, policies variability and risk-resisting ability of the vulnerable vendors are restricting the development of this industry. Although this two-year mobile gaming industry in constant development, related industrial chain links, such as the performance of mobile terminals has been greatly improved, the new phone out of the game features support for almost all domestic and foreign trade exchanges more frequently than in the past , while the arrival of 3G will be available to the entire mobile phone games and better development opportunities, but it is undeniable that remains still in the mobile phone games and mobile phones the edge of the downstream market, the market capacity has been great, but the market did not do up, the user awareness and acceptance is still relatively low, but also mobile operators, handset manufacturers and mobile terminal manufacturers, games and even mobile phone users, including the mobile game industry chain links together.